Now that some time has passed since 'Latemogelian infiltration' was released (2 years ago already, wow!) it's time for some self analysis and observations from creator's point of view.
Back when I got that idea for combining scumgrind and chiptune music, I really liked the idea and I had a massive inner fire for crafting the material, too. I think musically speaking that is very audible in that album, there are some of the best Scumfusion songs I've ever composed if you ask me. For example check out (if you haven't yet!) "Spheres of Draitoz", "Warbegunugebraw" or "Unintelligent by design". Overall as I look and listen this album, I'm really happy about it, the way it came out musically speaking. But ... what?
While the mixture of chiptunes and grindcore made an extraordinary package, it also brought some massive problems to production. This is instantly evident as listening to the album. And that's also the point which makes this album a bittersweet one. On the other hand I was (and am) extremely happy about how I made it the kind of extreme grind album it is, and sort of returned to roots of whole Scumfusion, into time and era where I had no limits whatsoever for extremity / noise.
I'll be the first one to admit the fact that I've never been a producer kind of guy, and that is also explanation to some extent for how this album sounds. But the main reason is combining two separate music elements, having chiptunes as one track, then mixing guitars, bass, drums and vocals on top of that ... combine that with me "not being the producer type" and this album is the result. Unfortunately it sounds like a garage demo. Really! :) Musically I love lots of music on it, production ... well, it's embarrassing one.
Analysis does not stop here. Some trivia / background follows next.
If you followed this blog back in 2016/17 when I was creating the 'Latemogelian infiltration' you might recall about how I first stated that I started some new project, extreme stuff, but "I'm not yet sure if it's Scumfusion" (or something like that). It was about combining chiptunes and grind, yes, and wondering if that is something I want to release under Scumfusion's name. In the end it was easy decision as the material was clearly grindcore and I have Scumfusion - no need for two grind projects for one man, ha! But before I made that decision, before it was easy one to be made, I even designed a logo for "new project" if it would not had been Scumfusion. It would had been Latemogel then (read that from end to beginning and you'll get "Legometal"). That name ended up into being part of Scumfusion's album title as we know. This is how the logo I drew, looked:
Well, would it had made it any different, had it been Latemogel instead of Scumfusion? Nope, I don't think so, really. It was meant to be Scumfusion album, even that the production turned out horrible in the end. At least no one can say it's "too clean sounding" for grindcore, ha ha!
Something else, then, after these thoughts? Yes.
It's something that has slowly come to me, even that it feels like it's dead evident. Whenever I'll be returning to Scumfusion, it will not be about combining chiptunes and grindcore anymore. The production problem being the main reason. So, ... it's back to basics and even with my "unproducing skills" I'm sure it will be much more listenable (but still certainly not too polished, I can promise that, grind needs to be dirty and raw to some extent).
This decision of dropping chiptunes away comes from the fact that I continued Chipfusion already in 2018 by making album called 'Toinen' and I'm extremely satisfied with that release. I mixed some metal elements (guitars) into chiptunes, and the beats vary from techno to extreme metal, easy to produce and this also means that yeah, Chipfusion is good outlet for chiptune creativity. No need to insert that into Scumfusion anymore, but let Scumfusion be grindcore which it is. Also makes producing much easier, yeah.
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